Tag: Log

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  • session003

    * An investigation of the battle site post-battle reveals several items of interest. The orb that was being used as a focal point for the portal is stabilized, and Paradox takes it as his new implement as it has useful magical properties. One of the …

  • session009

    * Upon reaching the surface, the group resolves to check some of the other rooms on the main level of the castle for the tomes they were supposed to find for Valthrun. After wandering around the castle for a bit, they discover the library, and are able …

  • session001

    * Party meets in [[Aspenbrook | Aspenbrook]] for the first time, each having been hired on as guards accompanying the merchant [[:estevan-belgros | Estevan Belgros]], his family, and his wagon to the village of Winterhaven ** [[:bantin-tarmikos | Bantin …

  • session002

    * The party arrives in Winterhaven. After seeing Estevan properly established in the market square, trips are paid to the local blacksmith, leatherworker, tavern, and the militia barracks. * While at the inn, the party overhears a conversation between …

  • session021

    At the bandit camp: * After Salemar failed to convince the hobgoblin(?) bandits that we were aligned with them, a volley of arrows rained upon the group from the surrounding forest by surprise. Luckily, nearly all of the arrows failed to meet their …

  • session023

    This session begins at the start of a battle that had just begun as we arrived at the bandit camp that was emitting strange lights, which we now know originated from an elemental rift. Upon arriving at the camp, the bandits (primarily hobgoblin but some …

  • Session 004

    * The group continues on their way, having finished their rest in the room off to the side of the corridor. Paradox recovered some papers for deciphering from the room, but aside from that not much else was present. * Following the corridor, the group …

  • session024

    This session began by concluding the conversation with the bandits whom we had just rescued. Their reports of lights to the north and failure to hear from scouts sent that way, along with Searos' tale of a second rift caused conflict on what was to be our …

  • Session 005

    * Resuming where the last session left off, the adventurers proceed to exit the cave, and climb back up the cliff despite a fair bit of acrobatics needed to secure certain slippery, discoordinated wizards. Stopping at the glacier, the group takes the …

  • session025

    Last time, the group had just finished closing another rift, and recovered the second relic. Experimenting with combining the two pieces, a brief flash of pink light appeared in the distance to the north-west. The light had to have some connection with …

  • session006

    * Upon reaching the far side of the moat, the group decides that they should discuss how to best breach the castle. Deciding that using the front gate is just too easy, they begin searching for secret entrances because all good castles have them. * …

  • session026

    At the end of last session, the party had just finished dispatching the two cultists and fire lizards. The portal remained open; the image of a rock pathway frozen on the surface. There was no sign of the third cultist that had used it to escape. Though …

  • session027

    At the end of last session we has just reentered the first bandit camp we came to and dug out the collapsed cavern. Entering the cavern we eventually came upon a room with some books and a map. * The only other door leading out of the room was also …

  • session028

    This session begins right after the conclusion of a battle in the room with the disected kruthiks in the uncovered ruins. The last of the Ghast's had been slain, leaving one option; to chase after the necromancer that fled after sending his minions. * …

  • session029

    * This session begins while the party is squeezed in a tunnel and had reached a dead end. At the dead end was two levers which Geoffrei had just pulled. * Shortly after pulling the levers we were surrounded by a loud rumbling as the tunnel shook. After …

  • session007

    * Finding themselves with a choice of two rooms upon entering the door from the previous session, the group elects to go straight ahead instead of using the door to the right. Opening the door, they find upturned tables fashioned into crude barricades. …

  • session030

    This session begins after we reached a dead end while wondering through the underground tunnels, we now stand in a room with only one path - the way we just came. Above there was a fissure in the ceiling where Searos climbed through and returned with much …

  • session008

    * Proceeding further into the ruins, the group finds themselves heading towards another large cavern, in which some kind of ritual is taking place. Six pillars have been placed at the far end of the room, which create a half-circle around a large sand- …

  • session031

    This session begins after we were ambushed by a group of elementals while exploring the tunnels beneath the Tarnwood Ruins. The ambush happened a large opening in the tunnels, one with a river cutting across, which we were making our way across to reach …

  • session032

    This session begins as we finally exited the Tarnwood Ruins back out at the bandit camp where we had first entered it. Stepping outside the tunnels, we found ourselves surrounded by archers. A muscular human by the name of Jonn, wielding two axes flanked …

  • session033

    This session beings at the end of a battle with a group of bandits led by Jonn The Con right outside the entrance to the Tarnwood Ruins. The sounds of bandits dashing through the bushes moving south could still be heard as the surrounding lizardfolk who …

  • session034

    This session starts off where we last left off at the Cultist slave camp. Bantin, Scord and The Doctor pretending to be slaves, and Geoffrei a guard trying to catch them. They act out some convincing play fighting all while focusing their attacks on …

  • session035

    This session begins at the cultist slave mine camp. We had just finished a tiring battle, and many of us were now in desperate need of rest. Around us are the three wooden buildings, one which contained slaves the cultists were leading to a shack which …

  • session036

    This session begins in the cultist mine, we has just finished dispatch a group of cultists at the bottom of the mine shaft, and were just about the continue further down the mine. * The path opened up into a large cavern, one large path continued …

  • Session038

    At the beginning of this session we were in the middle of a battle with some purple demons we encountered while exploring the underground tunnels near the cultist camp. -After numerous wounds the large purple muscular demon collapses on the ground, …

  • session038

    This session begins right as we finished slaying the last of the cultists, we now stand alone in the room with a massive flame hovering above the ground. Through the flame there stood a set of doors which one of the cultists had escaped through after …

  • session040

    At the end of the previous session, the party had just finished fighting a group of cultists led by two halfings, Mr. and Mrs. Hornwald. The room in which the battle took place now presented two possible options; a set of doors, along with the strange …

  • session042

    At the end of the last session we just finished rescuing a bunch of slaves from a group of fire cultists. After escorting them safely to a halfling settlement, we agreed to accompany a handful of refugees to Avgard. -Moving along a forest with 12 …

  • session043

    At the end of the last session we had just about finished escorting a group of refugees to Avgard when we were ambushed by a group posing as Avgard patrolmen. They had just killed Bantin when they began to attack one of their own: a female human. -One …

  • session044

    At the end of the last session we had just got derailed on our way to Avgard by a strange possessed man. He led us to a clearing with a white light in the center. Other figures appeared all gathering around the clearing. Salemar had just struck the ground …

  • session047

    At the end of the last session we found ourselves wondering around a strange world after entering a portal at the Avgard mage's guild. Searos and The Doctor had been separated from the group shortly upon entering. During our search for the mage's …

  • session048

    At the end of the last session we had found Chiswik and the head mistress in the port and had just been ambushed by a beholder. Killing the beholder opened up a teleportation circle returning us back to the mages academy. -We quickly grab Chiswik and …

  • session049

    At the end of last session we had just stolen a magical blue box from the Avgard mage's guild and traded Marek a decoy version of the box in exchange for a scroll which would allow us to better protect Avgard from the approaching dragon siege. The ritual …

  • session050

    At the end of the last session we had just finished dispatching a small platoon of lizard folk on the way to the font outside of Avgard. Once we arrived there, we summoned some shadow dragons which would hopefully enable us to stall the dragon army long …

  • session051

    At the end of the last session we had just stopped the first wave of manticores sieging Avgard with the help of our shadow dragon mounts. In the distance more manticores and lizard folk can be seen moving towards us -We take a moment to regroup and …

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